A space colonisation game that runs while your phone is in your pocket.
Plan your move in five minutes, then let it play out for hours while your phone stays in
your pocket. Costs climb exponentially and distance is real travel time — send a fleet
out and it takes as long to get there as the game says it does. Single player in a
procedurally generated galaxy today; multiplayer is where this is going.
iPhoneTESTFLIGHTInternal testing — invitation only for now
Android 8.0 or newer. Android asks once for permission to install from your browser;
updates install over the top, so the colony survives them.
Desktop and web versions are coming soon.
Screens
Colony
What your plant supplies against what your facilities draw, and every upgrade with
its cost, its build time and its countdown.
Galaxy
Every world you have surveyed, nearest first. The disc is drawn from what the world
is: fill is temperature, size is gravity, banding is pressure.
Fleets
What is away, where it went and when it lands. A run out is a run back; nothing
teleports.
Research
One slot, and every ladder wants it. What you learn decides which worlds will have
you.
Latest release
0.27.0LATEST
Your alliance now builds things faster. Every level takes 2% off every build and every research you start, up to 30% — so an alliance at level 7 hands each of its members a seventh of their time back. It is the first thing an alliance has ever done inside your own colony, and it is what the pool has been paying for.
The colony and research screens say so once, and never on a row. A line above the list reads −14% · your alliance. The waits underneath are simply shorter; none of them is marked, because all of them are.
Tap a row and the sheet shows its working — 5h 40m → 4h 52m — with a sentence saying which level did it, and another saying what it does not touch: anything already building keeps the time it started with.
It starts at your next check-in, and it follows your alliance up. Come back after a week away and you arrive on whatever level your alliance reached while you were gone.
A colony in no alliance sees none of this — no line, no percentage, no sheet sentence. The screen is exactly the screen it was.
This release changes the save format and needs the app updated. An older build cannot read a colony this one has touched, and will say so rather than failing strangely.